SofSW: The SW Basics (6/6)
The Sleeping Girl has risen and is looking around disoriented. She’s in a park under a tree with a light breeze blowing. Kids are playing football with their shirts as goal posts, their happy voices echo through the air. A bird, perhaps a robin, sings on the tree. She feels happy, it is safe here and although she’s tired, she feels pure bliss just lying there on the blanket. Her picnic basket is next to her, there are no ants crawling on her half-eaten sandwich. Her boyfriend has gone to fetch a corkscrew from the car parked out of sight. She can’t believe this place is right in the middle of the busy city. It is so tranquil compared to the middle-city hectic she has to endure every day. Wake up in the morning much too early, take a quick shower, put on some make-up, grab a busy cup of coffee and run for the bus. Catching the bus gets her on time for the underground station overcrowded with similar people heading for their offices. After a trip on the underground that is too short to fall asleep but too long not to be bored, she has to join the March of the Sardines. Every last one of them gets out of the tin can on the central station and they head in unison up towards the ground level. The wind of the tunnels pulls her to a semi-woken state, but all she sees around her are heads with cold and expressionless fish eyes. There are no smiles, no grins, not even frowns, just dead fish faces. Every morning.
The noise becomes louder and louder as the school approaches the ground. On the street the noise is unbearable. Before crossing the street, she looks to the right, there are no cars coming, only benches. The benches are not moving. She turns her head, there’s more benches on her left, still no cars. She’s not standing at a city street at all, she’s sitting on a bench. There’s a man looking at me, she thinks and suddenly she’s wide awake.
This is the airport.
Labels: Science of Software
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